Crawley, Dan “Taiwanese Session.” Diablo after Dies 40-hour III Gamer VentureBeat 18 July, 2012 Web log post 26 December, 2012. Video games are perhaps the most popular and widespread form of entertainment at present. Companies that develop video games earn billions of dollars and constantly invest in research aimed to make virtual reality look like reality. Their products become more and more sophisticated, and they attract a wide audience. 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The new games video modern phenomenon is somewhat in this society Although they more have technology has be contents much more the computing often disturbing entertaining, violent and as become to become advanced These increase of has video the days, in games popularity violent an caused controversy Parents that and are the they feel and these experts regulate government the to just violent too sales demand some games of games However, the plan and by the an in video violent indeed the in games games of government cause exaggeration believe plan violent of and is I video effects strongly caused by not this are an adolescents do increase forceful aggression pointless. Benefits of Playing Video Games - Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world. When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. [tags: Video Games] 3958 words The Effects of Violent Video Games - Since violent video games, like Mortal Kombat unsw annotated bibliography, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. [tags: Violence ] The Effects of Video Games on Violence - Video game violence has remained a controversy for numerous years. With the advancement of technology, video games have progressed in its practicality and genres. Technology has allowed video games to become very sophisticated and lifelike. This development has brought video games to a multi-billion dollar industry. Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video games, there has been a constant quarrel whether or not violent video games increase fierceness in the player. [tags: Violence in Games, Technology Advancements] Youth Exposure to Stereotypical Gender-Bias in Video Games - Playing video games has become an increasingly common activity for the youth world-wide; in contrast, this also results in a rise of concerns by the media and researchers about youth-engagement with video-games. This critical essay discusses some of the primary concerns of video-gaming, focusing primarily on youth engagement, from the age-group of 13-18, in relevance to the stereotypical gender-bias that exists within video-games. Many video games promote the passive role of women in our society relative to the dominant sex - men, thus, casting unjust roles and gendered societal expectations of women in our society. [tags: Video Games, Male Roles] The History of Video Games - The History of Video Games 1972, the year the first home video game system, named Odyssey, is released by Magnavox. This main games featured on this system were a light gun game and a tennis game. During the same time, a game by the name of Pong is a success in the public. It is because people wanted to play Pong in the comfort of their own homes, that they bought Odyssey. The system only sold around 100,000 units since Magnavox only sold the game system from their own stores, making consumers believe that the game system would only work on Magnavox TV sets. [tags: Video Games] 1251 words 846 words 1462 words Video Games: A New Experience? - In 1972, the famous video game Pong was released and quickly became the first popular arcade game. A simple game based on ping-pong with archaic graphic design and controls. Thirty-nine years later we have gone from Pong to elaborate Hollywood style games that are based around narrative like Call of Duty or Metal Gear Solid. Video games have come from simply being games to becoming what some argue is a new medium for narrative that can tell a story uniquely and completely unlike film and literature. [tags: Video Games] Violent Video Games Cause Violence? - Bloodshed and aggression is everywhere; in magazines assignment help buy, in the shops, on the TV, on websites like YouTube as well as in video games. Yet, why is it that those video games are assumed to be the biggest media source responsible for the violent outbursts of different individuals. Is this really the case. Every eight out of ten homes in the United Kingdom own a existing generation games console and video games have become a extraordinary source of education when helping kids to learn, such websites like educationcity.com or the VTech Learning System that teach kids literacy, numeracy and the sciences through their games. [tags: video games, violent games, call of duty] 1363 words 1088 words 1181 words What Video Games Can Teach You: How to Do Surgery - Remember how your parents always said to you that video games does not teach you anything, that all it does is rot your mind and always telling you that video games are evil that can cause you to kill people. Most people think that video games just cause problems in the world today, when there are some video games out there that are teaching some children to how to become surgeons or doctors. The wii remote is used the same way how surgeons use there hands when doing an operation. It also states that people who play video games builds there reaction time and hand and eye coordination better than the people who do not play video games. [tags: Video Games, Surgery, wii, ] 1680 words 1495 words 745 words 1310 words Do Violent Video Games Cause Aggressive Behavior? - Does playing video games cause aggressive behavior. Because children and teenagers spend an increased amount of time each day playing video games, they are shaping their values, attitudes, and behaviors. For people who do act out aggressively, the results can be deadly. Monthly, the news is filled with blood-chilling accounts of crimes committed due to a copy-cat obsession with violent video games. This paper will present a brief review of literature and reveal the difficulties in answering this question with certainty. [tags: Media, Violent Video Games] 1042 words 1813 words 1842 words 1943 words 1537 words 1839 words Effects Of Video Games On Youth - Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society. Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. [tags: Social Life, Slow Development] 1313 words Opposition Towards Violence in Video Games - According to Henry Jenkins, an American Media Scholar and professor at MIT, “young people in general are more likely to be gamers —90 percent of boys and 40 percent of girls play.” That is an overwhelming amount of young people. In recent years, there have been incidents such as the Columbine school shooting which have shown young people committing terrible acts of violence. In the case of the Columbine shooting, the teenagers who committed the shooting were both found to be avid players of a violent computer video game known as Doom (Ferguson, 26). [tags: Video Gaming] 2367 words Postive Impact of Playing Video Games - In the past few decades there has been debate over the positive and negative affects of video games with a good deal of focus on more violent games. Prior to and concurrently with this debate, there have also been similar debates over radio, television, and movies but, as should be obvious from the current breadth of media, no studies have definitively proven any negative affects. The detractors of video games claim, based on media effects research, that people who play video games with any sort of violence in them have heightened antisocial and decreased prosocial tendencies afterwards; this is the assumed cause of certain acts of violence including the majority of school shootings. [tags: Benefits Video Games 2014] 962 words 3044 words 976 words 1872 words Violent Video games cause violence? I Think Not. - Violence is everywhere, in magazines in the shops research papers sites, on the TV, on websites like YouTube as well as in video games. Yet, why is it that those video games are said to be the biggest media source responsible for the violent outbursts of different individuals. Is this really the case. Every eight out of ten homes in the United Kingdom own a current generation games console and video games have become a fantastic source of education when helping kids to learn, such websites like educationcity.com or the VTech Learning System that teach kids literacy, numeracy and the sciences through their games. [tags: Video Games, Violence, Media Source] 744 words Video Games: Positive Agents Of Change - Video games have come under fire recently. Many people claim the graphic violence and adult themes in the games have affected younger generations and caused many violent acts. Others claim that video games have contributed to obesity and a lack of communication skills. Both of these claims are most often an older generation's misunderstanding of today's youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a new way for kids to interact and share meaningful experiences all without being in any danger. [tags: Video Games Essays] 970 words The Many Benefits of Violent Video Games - Violent video games are a source of entertainment for young people today. However, some people view violent video games as a dangerous influence in society. Violent video games are not all bad and should be embraced, because of holistic benefits and shaping the world of tomorrow as well as understanding why young people play. Playing video games may actually improve one’s health. Anxiety is a fear that can affect a player’s state of wellness. According to The American Pain Society, In 2010, video games with emphasis on virtual reality have been effective in lowering anxiety or pain caused by medical procedures or incurable sickness ( Guerini). [tags: Pro Video Game Violence] Are Video Games Therapy? - The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more. Meditation is used as a therapy to reduce the stress of everyday life. It is a way to focus one’s mind on the present and alleviate the stress that life can cause. By focusing on something besides stress, a person is able to relax. [tags: Video Games] 1002 words Censoring Video Games - The censoring of violent video games has been a controversial issue since the early 90’s to the present time, and has been growing more and more with the advanced graphics that have been developing each and every year. (Including the fact that people react even more to the unexplained missions that they give in video games). For the good of society violent video games should be banned. There are many positive effects to censoring violent video games, but one that has the most impact on the whole controversial issue is health. [tags: violent video games, obesity] Exploring the Effects of Violent Video Games on Children - Video games have changed our society radically entrance statement design, in which some people doubt it's for the better. According to one survey, 9 out of 10 U.S. households with children have rented or owned a video or computer game. Ever since the beginning of gaming, people have observed the effects of the games. Kids and adults alike, are more attracted to violent games. But is it the games to blame for how people act or behave around people or by themselves. A majority of gamers are adults, and what kind of games are they playing. [tags: video games, media violence] Video Games: Good or Bad? - Many young children and teenagers have heard their mother’s incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play “just one more level” before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict. It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways. When imagining the typical video gamer, one might envision the stereotypical overweight, slightly nerdy looking man who traps himself within his basement till two every morning leveling his character. [tags: Video Games Pros Cons 2014] Violent Video Games Do Not Cause Violence - Do violent video games increase aggression in the people who play them. If so then video games could be responsible for much of the bad news we hear on television. Are video games responsible for school shootings. Do producers of video games need to tone down the violence. What will happen if video games become more and more violent and realistic. On the other hand, are video games to blame at all for the increase of violence in kids. When violence in video games started to increase, people started noticing an increase in the aggression of their children as well. [tags: Violent Video Games 2014] 1258 words Argumentative Essay: Violent Video Games Contribute to Youth Violence - Our nation has changed over the years. There is no question about that. The generation that my grandfather grew up in during the 1930’s and 1940’s has often been called “The Greatest Generation” (Brokaw). Why is my generation not talked about for our inventions and advances in technology. Maybe that the downfall of our generation has been the media and the influence it has on the public. There is no doubt that the media can spin a story into a shocking and scary account produced solely on the intent to sell. [tags: Violence, Video Games] Do Video Games have a Negative Impact on Children - In the world today, video games are a big part of almost more than half of America’s children. But some people like to believe that video games are a danger to their children and blame the violence in the world today among children on video games. But is that really the answer, blaming “violent” video games. Parents should be more involved in what their children interact with. However, it is highly doubtful when the creators of video games don’t force anyone to purchase their games; but only advertise and spread the word about their game. [tags: virtual world, video games college papers written for you, violence] Video Games: A Contemporary Scapegoat - From character to character, the brutal kills range from ripping out spines to slicing the opponents straight in half to chopping off foe's arms. They were all just obeying the thunderous voice rumbling, "Finish him!" This is Mortal Kombat – one of, if not the, most popular fighting game franchises ever created. At its conception in 1992, it was hit with a hard wall of controversy for its heavy use of gore and the general fear it would influence children to reenact these so-called “fatalities” in real life. [tags: Video Game Violence] 864 words 1343 words 1449 words “Keeping Life When With Real Balance iKeepSafe, ikeepsafe.org. Online.” Gaming a n.d Web 10 Apr 2015. Subella, Russell A “Negative Potential of Games.” Video education.com Education.com, Inc 29 Apr 2010 Web 10 Apr 2015. 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